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Each character in your party can carry up to ten
objects. Objects that are listed in black text can be used or equipped by that
character; however, objects listed in light gray text cannot. From your
character's inventory screen, you can view a list of the character's inventory,
and choose any of the following options for each item: |
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- Equip / Unequip - Notice
that to the left of each items' name is a little box. This box indicates
whether the item is equipped (filled) or unequipped (cleared). In the
screenshot, above, the first four objects are all equipped and the last three
are not.
- Must be qualified to equip objects
You
can only equip objects that a character is qualified to use. If you are not
qualified to use an object, its name is shown in gray rather than black text.
Other characters in your party with different attributes may be able to use the
item, so try giving it to them.
- Must equip objects for them to have
effect
In order to take advantage of armor or enchanted objects that you
find, you must equip them. For example, leather armor will not protect the
character who carries it unless the armor is equipped. Likewise, an enchanted
ring will have no effect on a magic user's abilities unless it is
equipped.
- Equip only one object of each type
You
can only equip one of each type of object at a time. For example, if you find a
better shield than the one you currently have equipped, then equipping the new
shield will automatically unequip the old shield. Likewise, if you find a new
type of enchanted necklace, then equipping the new necklace would unequip any
other necklace that character may have had equipped.
- Must equip weapons to attack with
them
Just like armor and other enchanted objects must be equipped for
them to have an effect, so must hand-to-hand combat weapons be equipped for
them to be used when attacking in combat. Again, note that only one
hand-to-hand weapon (such as a sword) may be equipped at a time. If you do not
have any weapons equipped, then your character will simply punch when
attacking, with minimal affect. Also note that unlike ranged weapons such as
bows or magical weapons, hand-to-hand combat weapons MUST be equipped in order
for your characters to attack with them in combat. In the combat section of
this document, you will see how range and spell weapons may be used even if
they are not equipped during combat.
- # Charges - Some inventory items, such as
magical weapons can only be used a certain number of times. After their magical
energy has been drained, they are no longer useful, and are dropped from the
character's inventory. Items which are limited in this fashion list the number
of remaining charges to the right of their name.
- Use Item - From this menu
entry, any spell weapon that does not attack a group of monsters can be used.
Simply select the item from the character's inventory that you wish to use
before selecting the USE ITEM menu option. Many potions, and other special
objects scattered throughout the land can also be used or consumed via this
menu option.
- Give- Use this feature to distribute the
objects you find or buy between different members of your party. If you wish to
trade an object with another member of your party, simply select the object,
and select the GIVE menu option. You will be prompted to select a target
character to give the object to. Note that the give feature fails if that
target character's inventory is full.
- Drop - To make room in a character's
inventory, you can drop objects that you don't need. Note that certain objects
that are necessary to the game (such as keys) cannot be dropped. Be careful
when dropping items -- once you have discarded them, they cannot be retrieved.
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