Character Statistics
     
Character Statistics

Selecting this menu option will view detailed stats for the currently selected character. From the statistics screen you may click BACK to return to the Character Menu, or click on an alternate character to view their statistics. The statistics screen shows the following character attributes:

     
  • Level - The character's level. Characters may be promoted to higher levels at the guild after they gain enough experience points through winning combat. Higher level characters are more likely to succeed at running from, defending against, and attacking lower level monsters.
     
  • Hit Points - Indicates the character's current / maximum hit points (HP). The hit point is the basic unit of life in the game. When your characters are attacked, damage taken is reflected by a reduction of their HP. If any character's HP falls to zero, then they die, and must be resurrected (in the temple, or using the advanced Sorcerer's resurrect spell). You can heal your characters by sleeping, castings spells, or a visit to the temple. There are also many other ways to heal characters hidden in the game.
     
  • Spell Points- Indicates the character's current / maximum spell points (SP). Spell points are spent each time the character casts a spell. See the spell casting portion of this document for details. Spell points can be recharged at the temple, or by exposing the character to sunlight. Note, that there are other ways to re-charge your party's SP, hidden in the game.
     
  • Armor Class (AC) - Your character's armor class indicates how well he or she is protected during combat. Lower armor class indicates the character is less likely to be hit when attacked. You can lower your character's armor class be equipping different kinds of armor, or other special items.
     
  • Strength - Your character's strength is used to help determine the amount of damage he or she is capable of inflicting using any hand-to-hand weapon such as a sword. Strength is also a factor in determining what kind of armor and weapons the character is able to use. Weaker characters, like the sorcerer and wizard have low strength, and therefore cannot equip the best armor or hand-to-hand weapons.
     
  • Intelligence - Intelligence is used to determine what kind of spell weapons the character can equip or use. Characters with low intelligence are not able to use or equip the best magical weapons or artifacts. Intelligence is also used to determine how many SP are rewarded to the character at his or her promotions. Characters with higher intelligence are rewarded with more SP at promotion.
     
  • Stamina - This attribute is used to determine how many HP are rewarded at his or her promotion. Characters with high stamina gain more HP at their promotion.
     
  • Dexterity - This attribute is used to determine the order in which the character attacks during combat. Characters with high dexterity attack before characters or monsters with lower dexterity. It is also use to determine what kind of range weapon a character can use (such as a bow or crossbow).
     
  • Experience - The character's experience points. Experience points are rewarded only at the end of battles in which your party emerges victorious. If you run no partial experience is given out. Furthermore, characters killed during combat will not be rewarded any experience for that round. More and more experience is required for each subsequent promotion, so you should always push your party into new territory so you can find more difficult monsters to fight so you will earn higher experience.
     
  • Gold - Your party's gold. Gold can be plundered from fallen foes, or sometimes, may be discovered in treasure chests in the dungeons. Use gold wisely; it is needed for healing your characters, re-charging their SP, and equipping them at the shoppe.

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