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Selecting this menu option will view detailed
stats for the currently selected character. From the statistics screen you may
click BACK to return to the Character Menu, or click on an alternate character
to view their statistics. The statistics screen shows the following character
attributes: |
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- Level - The character's level. Characters may
be promoted to higher levels at the guild after they gain enough experience
points through winning combat. Higher level characters are more likely to
succeed at running from, defending against, and attacking lower level
monsters.
- Hit Points - Indicates the character's current
/ maximum hit points (HP). The hit point is the basic unit of life in the game.
When your characters are attacked, damage taken is reflected by a reduction of
their HP. If any character's HP falls to zero, then they die, and must be
resurrected (in the temple, or using the advanced Sorcerer's resurrect spell).
You can heal your characters by sleeping, castings spells, or a visit to the
temple. There are also many other ways to heal characters hidden in the
game.
- Spell Points-
Indicates the character's current / maximum spell points (SP). Spell points are
spent each time the character casts a spell. See the spell casting portion of
this document for details. Spell points can be recharged at the temple, or by
exposing the character to sunlight. Note, that there are other ways to
re-charge your party's SP, hidden in the game.
- Armor Class (AC) - Your
character's armor class indicates how well he or she is protected during
combat. Lower armor class indicates the character is less likely to be hit when
attacked. You can lower your character's armor class be equipping different
kinds of armor, or other special items.
- Strength - Your character's strength is used
to help determine the amount of damage he or she is capable of inflicting using
any hand-to-hand weapon such as a sword. Strength is also a factor in
determining what kind of armor and weapons the character is able to use. Weaker
characters, like the sorcerer and wizard have low strength, and therefore
cannot equip the best armor or hand-to-hand weapons.
- Intelligence - Intelligence is used to
determine what kind of spell weapons the character can equip or use. Characters
with low intelligence are not able to use or equip the best magical weapons or
artifacts. Intelligence is also used to determine how many SP are rewarded to
the character at his or her promotions. Characters with higher intelligence are
rewarded with more SP at promotion.
- Stamina - This attribute is used to determine
how many HP are rewarded at his or her promotion. Characters with high stamina
gain more HP at their promotion.
- Dexterity - This attribute is used to
determine the order in which the character attacks during combat. Characters
with high dexterity attack before characters or monsters with lower dexterity.
It is also use to determine what kind of range weapon a character can use (such
as a bow or crossbow).
- Experience - The character's experience
points. Experience points are rewarded only at the end of battles in which your
party emerges victorious. If you run no partial experience is given out.
Furthermore, characters killed during combat will not be rewarded any
experience for that round. More and more experience is required for each
subsequent promotion, so you should always push your party into new territory
so you can find more difficult monsters to fight so you will earn higher
experience.
- Gold - Your party's gold. Gold can be
plundered from fallen foes, or sometimes, may be discovered in treasure chests
in the dungeons. Use gold wisely; it is needed for healing your characters,
re-charging their SP, and equipping them at the shoppe.
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