DataType: "AC", File: lists/object_profiles.txt

This file lists object accuracy profiles for each of the 32 possible character classes. These profiles are only used for objects of a purely offensive nature. Accuracy profile #0 should be reserved for the default case -- objects that can be used by any class, or are not of an offensive nature. You can create as many object profiles as you need, but the first object profile must start at 0 and be used for default objects and have all 99's.

Values for each accuracy profile are given in percent. Normally, chance to hit a monster is based solely on the character's level and monster's AC. But a character class with 0% accuracy means a character of that class may be able to equip and use the object (depending on whether they meet other attribute requirements, if any), but when used, there is a 0% chance it will hit its target or work. A character class with 99% accuracy means his chance to hit a target is only based on the character's level and the monster's AC.

Example:
#ID  0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31 
# Default object that anyone can use
0   99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99  99
# Hand Weapon - fighter uses it best
1   90  99  70  60  60  60  60  60  80  60  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50
# Special Hand Weapon 
2   80  99  40  20  20  20  20  20  60  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20
# Bow
3   70  60  90  60  60  60  99  60  80  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60