walllist.txt

The walllist.txt data file contains data of type "WA" and is included in your pdb.cfg in the WALL section. This file simply lists all of the walls in your game. Each row in your walllist.txt lists an index and the path to a wall file. Indicies must start at 0 and be continuous and sequential. Wall files are text files that contain all the information about a particular wall such as the list of brushes and the coordinates used to draw each view of the wall.

Also note that in your walllist.txt, the walls at index 1 and 2 are special in that wall 2 is automatically substituted for wall 1 by the Dragon Bane II engine during gameplay to get the walls to alternate as you walk. You should never actually place wall 2 on any map; only wall 1. Then every alternate wall 1 will be rendered with wall 2 by the game engine. Wall 2 only has side views who's bricks alternate from wall 1's side view. That way, when you walk down a brick hall, the alternating brick patterns generated by using wall 1 and 2 create more of a sensation of movement.

Example:

# Wall 0 = empty grid square, no wall.
0 data\walls\wall0.txt
# Wall 1 = generic blank wall "A" (3 bricks on bottom row)
1 data\walls\dungeon\wall1.txt
# Wall 0 = generic blank wall "B" (2 bricks on bottom row)
2 data\walls\dungeon\wall2.txt