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Dragon Bane II allows you to store and play multiple adventures, each with
their own set of save game slots. MythoLogical Software's "Return of
Kra'an" picks up a generation after Dragon Bane's story ended. |
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Starting from the King's Court, new adventurers should begin by exploring
New Treleon. You will need to locate buildings such as Shoppes and Tavernes to
help you on your quest. |

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At Innes, or along your quest, you will encounter characters, each with
their own special talents, who offer to join your party. |
When you are ready, your party can make its way to dungeons filled with
mind bending puzzles, treacherous traps, and horrendous beastiage. |

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You may want to buy a torch -- unless you happen to have spells, or items
that provide extra light, or you feel lucky enough to find them along the way. |
Always be prepared to encounter ever-deadlier foes. Learn to exploit
their weakness. Some monsters are resistant to certain attacks; but beware -- some
have sinister debilitating attacks of their own that you must learn to defend against. |

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To the victor goes the spoils! In addition to earning experience
toward promotion, your party may find treasures and gold on the bodies of slain
foes. Distribute these items to your party to increase their battle worthiness. |
There is a huge world to explore. But beware, monsters mostly come
out at night; mostly. |

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Fortunately, Dragon Bane II provides an auto-mapping feature with zoom and
scrolling capabilities to help prevent you from getting too lost. |
Or talk to the townsfolk if you're looking for hints. Be prepared to
grease the palms of the barkeep if you want to hear something useful. |

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Dragon Bane II takes advantage of the maximum color depth of your Palm (up
to 256 colors). |