III. Adventure pdb data

Every adventure you build must have its own adventure pdb. Adventure pdb's contain all non-graphical data in the game and are built from a set of text and map files described below. For more information on how to build the adventure pdb, see Chapter II: Building a New Adventure.

You will need a good text editor program to edit the data files. Some of the files have lots of text on one row, so you should find a text editor that can go full screen and use a small font, if necessary -- otherwise, text may wrap around making the data difficult to read.

The following data types must be included with every adventure pdb. Each text file corresponds to a single data type, and the fields contained in the text file are described below: