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In Dragon Bane II, you will find many types of objects
scattered in dungeons, in shoppes, on the bodies of fallen
monsters, and other places. Find out what an object does by going
to a character's inventory menu,
selecting an object, then examining
it. |
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By examining an (identified) object, you can view its
attributes and find out exactly what it does.
- Description - At the top of the screen is the
object name and a description of it's primary function. For example,
if the object is a sword, you will see the base damage inflicted by
the sword. If it's a ring, you will see a description of what
attribute of the wearer the ring modifies and by how much.
- Requirements - Most objects require that the
user or wearer have some base character attribute such as strength,
dexterity, or intelligence. See descriptions of the object types
below to find out what types of attribute requirements are
necessecary for which objects.
- Special - In rare cases, you may find objects
that give bonuses to the wearer's hitpoints, spellpoints or
attributes. Of course the bonus means nothing unless the object is
equipped. Objects that have special bonuses are labeled with an
asterik "*" after their name.
- Accuracy - Most high
level hand weapons, bows, and spell weapons require specialization of
a certain character class. For example, the best hand weapons can
only be used by a fighter. However, for mid-range hand weapons, other
classes can use the item (provided they meet the minimum strength
requirement), but they take a penalty in their accuracy. For example,
if a thief equips a certain hand weapon that give thief class
characters an accuracy rating of 50%, then any successful hit the
thief would ordinarily get when attacking with that weapon will have
a 50% chance to actually hit. So the thief can still use the weapon
(and inflict full damage with it), however he will miss his target at
least half the time. Note that the same hand weapon when given to a
Dwarf class character will probably have a higher accuracy rating for
him.
There are hundreds of different objects. Most fall into one of the
following categories below; however, you will find other objects with
special uses throughout the game. Most objects are generic and can
appear in shoppes and/or on monsters; however, some objects are unique,
and only appear once in special places. Some unique
objects are vital to finish the game (such as keys). These objects
cannot be dropped, lost, or stolen at any time during the game. The
only way to get rid of these vital objects is to use them in the
intended spot.
- Armor - There are several types of armor in the
game: chest armor, helmets, gloves, and shields. Each character may
equip up to one of each type. Armor must be equipped (its checkbox
filled) in order to have effect. All armor lowers the character's
"Armor Class" attribute which
is used to determine whether an attacking monster will be successful
in hitting that character. Note that some armor also helps protect
against fire and magical attacks. Although any character may equip
any type of armor, there is a minimum strength requirement for each
piece, so it is unlikely that your weaker mages will be able to wear
the better types of armor your party finds. Also note that some armor
gives bonuses to the wearer's attributes when equipped.
- Hand Weapons - Hand weapons such as
swords, knives, and maces are the specialty of the fighter class, and
can only be used by your front row characters to attack a monster
target that is 10' away. Attempting to use a hand weapon from the
back row of your party (last two character slots) or attacking a
monster that is 20' away or farther will always result in a miss.
Dwarves are also relatively adept at using hand weapons, but the
accuracy will suffer when better hand weapons are given to other
character classes. Some hand weapons do fire and magic damage, so be
careful not to rely on one that does too much fire or magic damage in
case you run up against a foe that has high resistances to such
attacks. Also, some hand weapons give bonuses to the carrier when
equipped and some can even attack multiple targets with a group. Hand
weapons that can attack a group are noted with a "+" after
their name.
- Bows - Bows, spears, throwing knives,
and crossbows are the weapon of choice for the archer. Though
lower-level bow class weapons can be used by any class, and
troglodyte class characters are very adept at using most any bow, the
mid-range and high-end bows start to impose accuracy penalties for
other classes. Some bows do fire and magic damage, some give bonuses
to the user's attributes when equipped, and some can even attack
multiple targets within a group (noted with a "+" after
their name). Although bows are excellent for their ranged attack
ability, they typically do not do quite as much damage as comparable
hand weapons. It is a good idea to give extra bows to your back row
mages so that they have an alternate method to attack if they run low
on spell points or spell weapons.
- Spell Weapons - Although
mages specialize in certain fields of spell casting, mages must learn
to master all types of spell weapons and devices, and there are quite
a variety of them. Not only are most higher level spell weapons
difficult to use for non-mage classes, but their high intelligence
requirements make it difficult for all but the low level spell
weapons to be equipped by other classes. Spell weapons are great
backups for when your mages run out of or need to conserve their
spell points, however they have limited charges, so use them wisely.
In rare cases, some spell weapons give bonuses to the carrier when
equipped, so it's best not to use them up until you find something
else for the mage to equip.
- Fruits - There are a variety of edible fruits
that grow on trees througout the land. Most of them are beneficial,
and some can even permanently modify attributes of the consumer. But
beware, some are poisonous.
- Potions - Potions are one of the most valuable
items because they permanently increase an attribute of the character
who consumes them. Some potions can be found in the dungeons, and on
very rare occasions, they may appear in shoppes or on fallen
monsters. Be sure to consider the strategic effect a potion could
have on your party before giving them to one of your characters
to consume.
- Jewelry - Enchanted jewelry can sometimes be
found in dungeons. There are two types of enchanted jewelry: rings
and pendants, and each character may only equip one of each type at a
time.
- Keys - Keys have only one use: to open a
particular door. If you find a door that will not open, there may be
a keyhole nearby. If you bump into the keyhole, it will tell you what
type of key is required for that door. After keys are used, they
disappear.
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