object_stats.gif In Dragon Bane II, you will find many types of objects scattered in dungeons, in shoppes, on the bodies of fallen monsters, and other places. Find out what an object does by going to a character's inventory menu, selecting an object, then examining it.

Object statistics:

By examining an (identified) object, you can view its attributes and find out exactly what it does.

  • Description - At the top of the screen is the object name and a description of it's primary function. For example, if the object is a sword, you will see the base damage inflicted by the sword. If it's a ring, you will see a description of what attribute of the wearer the ring modifies and by how much.
  • Requirements - Most objects require that the user or wearer have some base character attribute such as strength, dexterity, or intelligence. See descriptions of the object types below to find out what types of attribute requirements are necessecary for which objects.
  • Special - In rare cases, you may find objects that give bonuses to the wearer's hitpoints, spellpoints or attributes. Of course the bonus means nothing unless the object is equipped. Objects that have special bonuses are labeled with an asterik "*" after their name.
  • Accuracy - Most high level hand weapons, bows, and spell weapons require specialization of a certain character class. For example, the best hand weapons can only be used by a fighter. However, for mid-range hand weapons, other classes can use the item (provided they meet the minimum strength requirement), but they take a penalty in their accuracy. For example, if a thief equips a certain hand weapon that give thief class characters an accuracy rating of 50%, then any successful hit the thief would ordinarily get when attacking with that weapon will have a 50% chance to actually hit. So the thief can still use the weapon (and inflict full damage with it), however he will miss his target at least half the time. Note that the same hand weapon when given to a Dwarf class character will probably have a higher accuracy rating for him.

Types of objects:

There are hundreds of different objects. Most fall into one of the following categories below; however, you will find other objects with special uses throughout the game. Most objects are generic and can appear in shoppes and/or on monsters; however, some objects are unique, and only appear once in special places. Some unique objects are vital to finish the game (such as keys). These objects cannot be dropped, lost, or stolen at any time during the game. The only way to get rid of these vital objects is to use them in the intended spot.

  • Armor - There are several types of armor in the game: chest armor, helmets, gloves, and shields. Each character may equip up to one of each type. Armor must be equipped (its checkbox filled) in order to have effect. All armor lowers the character's "Armor Class" attribute which is used to determine whether an attacking monster will be successful in hitting that character. Note that some armor also helps protect against fire and magical attacks. Although any character may equip any type of armor, there is a minimum strength requirement for each piece, so it is unlikely that your weaker mages will be able to wear the better types of armor your party finds. Also note that some armor gives bonuses to the wearer's attributes when equipped.
  • Hand Weapons - Hand weapons such as swords, knives, and maces are the specialty of the fighter class, and can only be used by your front row characters to attack a monster target that is 10' away. Attempting to use a hand weapon from the back row of your party (last two character slots) or attacking a monster that is 20' away or farther will always result in a miss. Dwarves are also relatively adept at using hand weapons, but the accuracy will suffer when better hand weapons are given to other character classes. Some hand weapons do fire and magic damage, so be careful not to rely on one that does too much fire or magic damage in case you run up against a foe that has high resistances to such attacks. Also, some hand weapons give bonuses to the carrier when equipped and some can even attack multiple targets with a group. Hand weapons that can attack a group are noted with a "+" after their name.
  • Bows - Bows, spears, throwing knives, and crossbows are the weapon of choice for the archer. Though lower-level bow class weapons can be used by any class, and troglodyte class characters are very adept at using most any bow, the mid-range and high-end bows start to impose accuracy penalties for other classes. Some bows do fire and magic damage, some give bonuses to the user's attributes when equipped, and some can even attack multiple targets within a group (noted with a "+" after their name). Although bows are excellent for their ranged attack ability, they typically do not do quite as much damage as comparable hand weapons. It is a good idea to give extra bows to your back row mages so that they have an alternate method to attack if they run low on spell points or spell weapons.
  • Spell Weapons - Although mages specialize in certain fields of spell casting, mages must learn to master all types of spell weapons and devices, and there are quite a variety of them. Not only are most higher level spell weapons difficult to use for non-mage classes, but their high intelligence requirements make it difficult for all but the low level spell weapons to be equipped by other classes. Spell weapons are great backups for when your mages run out of or need to conserve their spell points, however they have limited charges, so use them wisely. In rare cases, some spell weapons give bonuses to the carrier when equipped, so it's best not to use them up until you find something else for the mage to equip.
  • Fruits - There are a variety of edible fruits that grow on trees througout the land. Most of them are beneficial, and some can even permanently modify attributes of the consumer. But beware, some are poisonous.
  • Potions - Potions are one of the most valuable items because they permanently increase an attribute of the character who consumes them. Some potions can be found in the dungeons, and on very rare occasions, they may appear in shoppes or on fallen monsters. Be sure to consider the strategic effect a potion could have on your party before giving them to one of your characters to consume.
  • Jewelry - Enchanted jewelry can sometimes be found in dungeons. There are two types of enchanted jewelry: rings and pendants, and each character may only equip one of each type at a time.
  • Keys - Keys have only one use: to open a particular door. If you find a door that will not open, there may be a keyhole nearby. If you bump into the keyhole, it will tell you what type of key is required for that door. After keys are used, they disappear.

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