Selecting the STATISTICS menu option will view detailed stats for the currently selected character. From the statistics screen you may click BACK to return to the Character Menu, or click on an alternate character to view their statistics. The statistics screen shows the following character attributes:
  • Level - The character's level. Characters may be promoted to higher levels at the guild after they gain enough experience points through winning combat. Higher level characters are more likely to succeed at running from, defending against, and attacking lower level monsters. And every four advances in character level gives that character access to new spells. If you think you have fought enough monsters and gained enough experience to advance a level, visit the Review Council for a level promotion.
  • Hit Points - Indicates the character's maximum hit points (HP). The hit point is the basic unit of life in the game. When your characters are attacked, damage taken is reflected by a reduction of their HP. If any character's HP falls to zero, then they die, and must be resurrected (in the temple, or using the advanced Sorcerer's resurrect spell). You can also heal your characters by sleeping, casting spells or using a spell casting device, or visiting a temple. The troglodyte class also has the ability to naturally heal himself slowly over time, and there are many other ways to heal characters hidden in the game.
  • Spell Points- Indicates the character's maximum spell points (SP). Spell points are spent each time the character casts a spell. See the spells section of this manual for details. Spell points can be recharged at the temple, by casting certain necromancer spells during combat, or by exposing the character to sunlight. Mages regenerate spell points twice as fast as fighting classes under the sun. Note, that there are other ways to re-charge your party's SP, hidden in the game.
  • Resist Fire / Resist Magic - These attributes indicate how well a character is protected against fire and magic based attacks. Resistances are not used to determine whether a monster's attack is successful or not, but it is used to determine what percent of a successful hit's damage is inflicted on the character. So if a monster's attack misses a character, resistances play no role in the combat. But in the case that a monster's attack hits a character, then the damage inflicted is reduced according to the character's resistance. For example, a fire-based attack that normally does 10 damage would only inflict 8 damage on a character that has a fire resistance of 20%.
  • Armor Class (AC) - Your character's armor class indicates how well he or she is protected during combat. Lower armor class indicates the character is less likely to be hit when attacked, but it is not an indication of how much damage the character will take when hit. You can lower your character's armor class by equipping different kinds of armor, or other special items.
  • Strength - Your character's strength is used to help determine the amount of damage he or she is capable of inflicting using any hand-to-hand weapon such. Strength is also a factor in determining what kind of armor and weapons the character is able to use. Weaker characters, like the sorcerer and wizard have low strength, and therefore will not meet the requirements for equipping better armor or hand-to-hand weapons.
  • Intelligence - Intelligence is used to determine what kind of spell weapons the character can equip or use. Characters with low intelligence are not able to use or equip the best magical weapons or artifacts. Intelligence is also used to determine how many SP are rewarded to the character at his or her level promotions. Characters with higher intelligence are rewarded with more SP at promotion.
  • Stamina - This attribute is used to determine how many HP are rewarded at his or her promotion. Characters with higher stamina gain more HP at their next promotion.
  • Dexterity - This attribute is used to determine the order in which the character attacks during combat. Characters with high dexterity attack before characters or monsters with lower dexterity. A character's dexterity is also used to determine which bow-class weapons a character can use (such as a throwing knife, spear, bow or crossbow). Characters with higher dexterity will be able to use and equip better bow class weapons.
  • Experience - The character's experience points. Experience points are rewarded only at the end of battles in which your party emerges victorious. If you run from combat, no partial experience is given out. Furthermore, characters killed during combat will not be rewarded any experience for that round. More and more experience is required for each subsequent promotion, so you should always push your party into new territory so you can find more difficult monsters to fight that you will help you earn higher experience.